![]() Thanks in Advance but if this isn’t possible then moving the project over is defiantly not possible. Again PSK/PSA is the only working method I have for blender to UDK3 and I still had to go in and edit the script file a little bit to get that to work. If so can you please provide version details and any special setup instructions that you did to get it to work. ![]() I am sad, yes I saw another thread about this format as well, but this was to ask if anyone else has skeleton and animation exportation from blender working. So what your saying is our content pipeline is not valid for UDK 4 that blender is pretty much not supported and they want you to go with some expensive development suite after they just made such a huge jump to the 5% revenue approach. PSK route with blender and that worked fine in UDK3. ![]() I had this problem before in the UDK 3 which is why I went the. You could also export the model manually. Behind the scene Unity runs Blender and does an. Textures need to be imported and assigned manually to the material slots. blend file directly to your asset folder in unity, materials will be automatically created. I just tried again and the model is scaled way down and rotated the wrong direction while the skeleton is correct. In order to import it correctly into Unity drag and drop the. I tried before when working out our content pipeline about a year ago. FBX Files from blender into UDK without real issues. As far as I am aware of it is not currently possible to export. IE I was using blender to export skeletal meshes and animations. ![]() I was just trying to check out moving some assets over from UDK 3 to UDK 4 and hit this wall with that file format is not supported. ![]()
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